SOFI

SOFI

Paid Digital Cadence

Paid Digital Cadence

Paid Digital Cadence

A repeatable paid-digital system that turns product benefits into clear, testable creative across banking, investing, and crypto.

A repeatable paid-digital system that turns product benefits into clear, testable creative across banking, investing, and crypto.

SCOPE
SCOPE

Performance Creative

Performance Creative

Performance Creative

ROLE
ROLE

ROLE

Senior Art Director

Senior Art Director

Senior Art Director

YEAR
YEAR

YEAR

2026

2026

CREATIVE SYSTEM

Concepts

Benefit-led

Products

Bank · Invest · Crypto

Formats

Static + Motion

Cadence

Test + Iterate

01 / CONCEPTS

One brand. Many ways in.

Distinct benefit-led ideas gave each product a clear entry point. The work explored product recognition, category education, and everyday financial goals within a consistent SoFi visual system.

02 / PRODUCT

Make the product recognizable.

Product-led compositions keep the offer, interface, or category recognizable at a glance. Banking, investing, and crypto each need a distinct visual cue without losing the shared brand language.

03 / MOTION

Build the story in motion.

An opening hook, a focused benefit, and a recognizable end card form the motion sequence. Storyboards make the message and product reveal clear before an idea moves into production.

Final paid video — placeholder

04 / CHANNELS

Adapt the idea to the placement.

The core message carries across formats, while composition, pacing, and hierarchy adapt to how the work is encountered. Static and motion executions use the same visual language with different demands on attention.

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Social asset 1
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Social asset 1
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05 / ITERATION

Make iteration visible.

A useful creative cadence makes revisions legible: what changed, what stayed consistent, and what question the next version was designed to test. Comparing original and revised executions makes those decisions visible.

06 / LEARNINGS

Let the reporting inform the next brief.

The sprint reporting suggested that a focused benefit and clear product recognition were useful directions to explore. These observations informed questions for future creative; differences in spend, timing, and attribution limit direct comparisons.

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